<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-10238799</id><updated>2011-12-14T19:05:07.521-08:00</updated><category term='paper'/><category term='cgdc5'/><category term='beat detection'/><category term='chris crawford'/><category term='flash'/><category term='Fast Fourier Transform'/><category term='black sheep'/><category term='rock'/><category term='audiosurf'/><category term='TIA'/><category term='cricket'/><category term='satya sai baba'/><category term='actor'/><category term='bollywood'/><category term='music'/><category term='trials 2'/><category term='penfight'/><category term='foddy.net'/><category term='website'/><category term='actress'/><category term='box2d'/><category term='game'/><category term='scissors'/><category term='hollywood'/><category term='movie'/><category term='shotgun'/><category term='RPS'/><category term='flash game'/><category term='cinema'/><category term='hollywood nexus'/><category term='FFT'/><category term='manipulator'/><category term='Actionscript'/><category term='rhythm game'/><category term='steam'/><category term='launch'/><category term='Far Cry 2'/><category term='currently playing'/><title type='text'>Baba Blacksheep's Gamedev blog</title><subtitle type='html'>Where Baba goes Baa</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://kvjoshi.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10238799/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://kvjoshi.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Kunal Joshi</name><uri>http://www.blogger.com/profile/13322398306365436306</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://4.bp.blogspot.com/_nobfWpybicg/SJ8YYjfoC_I/AAAAAAAAABU/4KNOsc6ZpU4/s1600-R/logo.png'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>15</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-10238799.post-7642897626162144086</id><published>2009-11-15T16:14:00.000-08:00</published><updated>2009-11-15T16:27:59.320-08:00</updated><title type='text'>Twenty Years of Mastery</title><content type='html'>This has nothing to do with video games, but since I'm one of those fans who remembers how he played a delightful flick off the backfoot through midwicket off Waqar Younis to reach 4000 runs in ODIs, I needed to say something&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://blogs.cricinfo.com/inline/content/image/434599.jpg?alt=2"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 310px; height: 469px;" src="http://blogs.cricinfo.com/inline/content/image/434599.jpg?alt=2" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Cricinfo's Surfer has a roundup of all the &lt;a href="http://blogs.cricinfo.com/surfer/archives/2009/11/tendulkar_makes.php"&gt;tributes. &lt;/a&gt;&lt;br /&gt;&lt;br /&gt;And as a token nod to videogames, it seems the man is a &lt;a href="http://www.cricinfo.com/sachinat20/content/current/story/434507.html"&gt;champ at Snake&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/10238799-7642897626162144086?l=kvjoshi.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10238799/posts/default/7642897626162144086'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10238799/posts/default/7642897626162144086'/><link rel='alternate' type='text/html' href='http://kvjoshi.blogspot.com/2009/11/twenty-years-of-mastery.html' title='Twenty Years of Mastery'/><author><name>Kunal Joshi</name><uri>http://www.blogger.com/profile/13322398306365436306</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://4.bp.blogspot.com/_nobfWpybicg/SJ8YYjfoC_I/AAAAAAAAABU/4KNOsc6ZpU4/s1600-R/logo.png'/></author></entry><entry><id>tag:blogger.com,1999:blog-10238799.post-1695369295462520126</id><published>2009-06-15T21:02:00.000-07:00</published><updated>2009-11-15T21:25:16.892-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='FFT'/><category scheme='http://www.blogger.com/atom/ns#' term='Actionscript'/><category scheme='http://www.blogger.com/atom/ns#' term='beat detection'/><category scheme='http://www.blogger.com/atom/ns#' term='Fast Fourier Transform'/><category scheme='http://www.blogger.com/atom/ns#' term='rhythm game'/><title type='text'>Fast Fourier Transform in Actionscript</title><content type='html'>As part of the beat detection required for The Rhythm Game With No Name, I had to put together an FFT function that could be used on any portion of the song. Flash does have a function to do this but AFAIK it can only work on the portion of the song that is playing. Anyways here's a function that can be used on any array of floats&lt;br /&gt;&lt;br /&gt;&lt;td class="smallfont"&gt;&lt;br /&gt; &lt;div style="margin: 5px 20px 20px;"&gt;&lt;br /&gt; &lt;pre class="alt2" dir="ltr" style="border: 1px inset ; margin: 0px; padding: 6px; overflow: auto; width: 400px; height: 244px; text-align: left;"&gt;   private function FFT(dir:Number, m:Number, x:Array, y:Array):void&lt;br /&gt; &lt;br /&gt;    {&lt;br /&gt;     //trace('Getting FFT');&lt;br /&gt;     var n:Number; var i:Number;  var i1:Number;&lt;br /&gt;     var j:Number; var k:Number; var i2:Number; &lt;br /&gt;     var l:Number; var  l1:Number; var  l2:Number;&lt;br /&gt;     &lt;br /&gt;     var c1:Number; var c2:Number; var tx:Number; var ty:Number; var t1:Number; &lt;br /&gt;     var t2:Number; var u1:Number; var u2:Number; var z:Number; &lt;br /&gt;     &lt;br /&gt;      n = 1;&lt;br /&gt;   for (i=0;i&amp;ltm;i++) &lt;br /&gt;    n *= 2;&lt;br /&gt;   // n = m;&lt;br /&gt;    &lt;br /&gt;    /* Do the bit reversal */&lt;br /&gt;    //trace("Bit Reversal");&lt;br /&gt;     i2 = n &gt;&gt; 1;&lt;br /&gt;     j = 0;&lt;br /&gt;     for (i=0;i&amp;ltn-1;i++) {&lt;br /&gt;     if (i &amp;lt j) {&lt;br /&gt;     tx = x[i];&lt;br /&gt;     ty = y[i];&lt;br /&gt;     x[i] = x[j];&lt;br /&gt;     y[i] = y[j];&lt;br /&gt;     x[j] = tx;&lt;br /&gt;     y[j] = ty;&lt;br /&gt;     }&lt;br /&gt;     k = i2;&lt;br /&gt;     while (k &amp;lt= j) {&lt;br /&gt;     j -= k;&lt;br /&gt;     k &gt;&gt;= 1;&lt;br /&gt;     }&lt;br /&gt;     j += k;&lt;br /&gt;     }&lt;br /&gt;     &lt;br /&gt;     &lt;br /&gt;     &lt;br /&gt;       /* Compute the FFT */&lt;br /&gt;     c1 = -1.0; &lt;br /&gt;     c2 = 0.0;&lt;br /&gt;     l2 = 1;&lt;br /&gt;     for (l = 0; l &amp;lt m; l++) {&lt;br /&gt;    //  trace('FFTing at ' + l + ' of ' + m);&lt;br /&gt;     l1 = l2;&lt;br /&gt;     l2 &amp;lt&amp;lt= 1;&lt;br /&gt;     u1 = 1.0; &lt;br /&gt;     u2 = 0.0;&lt;br /&gt;     for (j=0;j&amp;ltl1;j++) {&lt;br /&gt;     for (i=j;i&amp;ltn;i+=l2) {&lt;br /&gt;     i1 = i + l1;&lt;br /&gt;     t1 = u1 * x[i1] - u2 * y[i1];&lt;br /&gt;     t2 = u1 * y[i1] + u2 * x[i1];&lt;br /&gt;     x[i1] = x[i] - t1; &lt;br /&gt;     y[i1] = y[i] - t2;&lt;br /&gt;     x[i] += t1;&lt;br /&gt;     y[i] += t2;&lt;br /&gt;     }&lt;br /&gt;     z =  u1 * c1 - u2 * c2;&lt;br /&gt;     u2 = u1 * c2 + u2 * c1;&lt;br /&gt;     u1 = z;&lt;br /&gt;     }&lt;br /&gt;     c2 = Math.sqrt((1.0 - c1) * 0.5);&lt;br /&gt;     if (dir == 1) &lt;br /&gt;     c2 = -c2;&lt;br /&gt;     c1 = Math.sqrt((1.0 + c1) * 0.5);&lt;br /&gt;     }&lt;br /&gt;&lt;br /&gt;     /* Scaling for forward transform */&lt;br /&gt;     if (dir == 1) {&lt;br /&gt;     for (i=0;i&amp;ltn;i++) {&lt;br /&gt;     x[i] /= n;&lt;br /&gt;     y[i] /= n;&lt;br /&gt;     }&lt;br /&gt;     }&lt;br /&gt;    }&lt;/pre&gt;&lt;br /&gt; &lt;/div&gt;&lt;br /&gt;&lt;/td&gt;&lt;br /&gt;&lt;br /&gt;And here is how you use it. First we load extract the song into a ByteArray. Then we read in 1024 samples from the ByteArray (using readFloat) and call the FFT function on those arrays. To perform the FFT on a different portion of the song, simply set the read position of the ByteArray accordingly.&lt;br /&gt;&lt;br /&gt;&lt;td class="smallfont"&gt;&lt;br /&gt; &lt;div style="margin: 5px 20px 20px;"&gt;&lt;br /&gt; &lt;pre class="alt2" dir="ltr" style="border: 1px inset ; margin: 0px; padding: 6px; overflow: auto; width: 400px; height: 134px; text-align: left;"&gt;&lt;br /&gt; s = new Sound(soundToLoad);&lt;br /&gt;var extractLength:Number = Math.floor ((s.length * 88.2));&lt;br /&gt;s.extract(bytes, extractLength);    &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;fftx = new Array(1024);&lt;br /&gt;ffty = new Array(1024);&lt;br /&gt;&lt;br /&gt;for (j = 0; j &lt; 1024; j++)&lt;br /&gt;{&lt;br /&gt; if (bytes.bytesAvailable)&lt;br /&gt; {&lt;br /&gt;  fftx[j] = bytes.readFloat();&lt;br /&gt;  ffty[j] = bytes.readFloat();&lt;br /&gt; }&lt;br /&gt;}&lt;br /&gt;&lt;br /&gt;FFT(1,10,fftx,ffty)&lt;/pre&gt;&lt;br /&gt; &lt;/div&gt;&lt;br /&gt;&lt;/td&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/10238799-1695369295462520126?l=kvjoshi.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10238799/posts/default/1695369295462520126'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10238799/posts/default/1695369295462520126'/><link rel='alternate' type='text/html' href='http://kvjoshi.blogspot.com/2009/06/fast-fourier-transform-in-actionscript.html' title='Fast Fourier Transform in Actionscript'/><author><name>Kunal Joshi</name><uri>http://www.blogger.com/profile/13322398306365436306</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://4.bp.blogspot.com/_nobfWpybicg/SJ8YYjfoC_I/AAAAAAAAABU/4KNOsc6ZpU4/s1600-R/logo.png'/></author></entry><entry><id>tag:blogger.com,1999:blog-10238799.post-6898056247000005124</id><published>2009-06-05T16:08:00.000-07:00</published><updated>2009-11-15T16:13:15.395-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='beat detection'/><category scheme='http://www.blogger.com/atom/ns#' term='rhythm game'/><title type='text'>The Rhythm Game With No Name</title><content type='html'>The title does not refer to &lt;a href="http://babablacksheep.in/Rhythm.html"&gt;this&lt;/a&gt; abomination but to a new game I've embarked upon. I recently played Bit Trip Beat and the game is so bloody brilliant that it has forced me to try my hand at making a game where the levels get generated based on any mp3 you throw at it (a la Audiosurf). The general idea for now is to have a bunch of minigames that get presented to the player in a rapid sequence.&lt;br /&gt;&lt;br /&gt;There seems to be a wealth of literature out and the thing I first did was implement the ideas suggested &lt;a href="http://www.gamedev.net/reference/programming/features/beatdetection/"&gt;here&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Thankfully, with the release of Flash Player 10, Adobe lets you get at the bits in a song (earlier versions only let you access spectrum information for the particular slice that was playing). &lt;br /&gt;&lt;br /&gt;Initial thoughts on the gamedev article: It worked brilliantly for "I Turn My Camera On" (by Spoon) and not so good for messier songs (Head like a hole). Its highly unlikely that the output from these is going to be as good as the hand-coded patters you see in Guitar hero/rock band.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/10238799-6898056247000005124?l=kvjoshi.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10238799/posts/default/6898056247000005124'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10238799/posts/default/6898056247000005124'/><link rel='alternate' type='text/html' href='http://kvjoshi.blogspot.com/2009/06/rhythm-game-with-no-name.html' title='The Rhythm Game With No Name'/><author><name>Kunal Joshi</name><uri>http://www.blogger.com/profile/13322398306365436306</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://4.bp.blogspot.com/_nobfWpybicg/SJ8YYjfoC_I/AAAAAAAAABU/4KNOsc6ZpU4/s1600-R/logo.png'/></author></entry><entry><id>tag:blogger.com,1999:blog-10238799.post-2472699189328816610</id><published>2009-02-08T07:36:00.000-08:00</published><updated>2009-02-08T07:45:36.322-08:00</updated><title type='text'>The Adventures of Jonas and Johan</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://globalgamejam.com/sites/default/files/screenshots/Baba%20Blacksheep/fullresscreen_0.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 330px; height: 220px;" src="http://globalgamejam.com/sites/default/files/screenshots/Baba%20Blacksheep/fullresscreen_0.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I managed to attend the 1st ever global game jam at the Detroit center. The theme was "As long as we're together, we'll never run out of problems". The other constraint was that the game should last no more than 5 minutes. The game I came up with is "The Adventures of Jonas and Johan"  (thanks to Clarence Rice for the artwork). You can play it &lt;a href="http://globalgamejam.com/games/adventures-jonas-and-johan"&gt;here&lt;/a&gt; or &lt;a href="http://babablacksheep.in/adventuresofjandj.html"&gt;here&lt;/a&gt;. It is undertweaked and underpolished but something promising lies underneath.I spent a bit of time learning how to use the Box2D engine and plan to spend some more time fiddling around with it.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/10238799-2472699189328816610?l=kvjoshi.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10238799/posts/default/2472699189328816610'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10238799/posts/default/2472699189328816610'/><link rel='alternate' type='text/html' href='http://kvjoshi.blogspot.com/2009/02/adventures-of-jonas-and-johan.html' title='The Adventures of Jonas and Johan'/><author><name>Kunal Joshi</name><uri>http://www.blogger.com/profile/13322398306365436306</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://4.bp.blogspot.com/_nobfWpybicg/SJ8YYjfoC_I/AAAAAAAAABU/4KNOsc6ZpU4/s1600-R/logo.png'/></author></entry><entry><id>tag:blogger.com,1999:blog-10238799.post-6287027343571180396</id><published>2009-01-15T20:08:00.000-08:00</published><updated>2009-01-15T20:16:04.997-08:00</updated><title type='text'>Global Game Jam</title><content type='html'>There's a &lt;a href="http://www.globalgamejam.org/"&gt;global game jam&lt;/a&gt; happening on the 30th of January. Ad-hoc teams at various locations across the globe will try and come up with something playable within a span of 48 hours. Game Jams in the past have resulted in some buzz-generating games like &lt;a href="http://www.maths.tcd.ie/~icecube/2008/12/rara-racer/"&gt;Rara Racer&lt;/a&gt; (which I liked) and &lt;a href="http://hcsoftware.sourceforge.net/passage/"&gt;Passage&lt;/a&gt; (which, to me is a work that has received far too much attention), so it'll be interesting to see what comes of this.&lt;br /&gt;&lt;br /&gt;I'll probably be going to the Detroit center. Am quite looking forward to it.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/10238799-6287027343571180396?l=kvjoshi.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10238799/posts/default/6287027343571180396'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10238799/posts/default/6287027343571180396'/><link rel='alternate' type='text/html' href='http://kvjoshi.blogspot.com/2009/01/global-game-jam.html' title='Global Game Jam'/><author><name>Kunal Joshi</name><uri>http://www.blogger.com/profile/13322398306365436306</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://4.bp.blogspot.com/_nobfWpybicg/SJ8YYjfoC_I/AAAAAAAAABU/4KNOsc6ZpU4/s1600-R/logo.png'/></author></entry><entry><id>tag:blogger.com,1999:blog-10238799.post-936506166248329390</id><published>2009-01-09T21:17:00.000-08:00</published><updated>2009-01-09T21:33:33.257-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='manipulator'/><category scheme='http://www.blogger.com/atom/ns#' term='currently playing'/><title type='text'>Currently Playing : The Manipulator</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://farm4.static.flickr.com/3247/3153625413_3792e14a2d.jpg?v=0"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 300px; height: 175px;" src="http://farm4.static.flickr.com/3247/3153625413_3792e14a2d.jpg?v=0" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Take control/Manipulate an enemy, make him kill everyone else, jump to the exit. That seems to be the gist of what you have to do in this game. It is very well presented. There doesn't seem to be a save-game option which is what made me stop playing. That, and the fact that 4 levels into the game there doesn't seem to be much use of the 'manipulate' mechanic. The platforming controls are also a bit out of tune.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/10238799-936506166248329390?l=kvjoshi.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10238799/posts/default/936506166248329390'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10238799/posts/default/936506166248329390'/><link rel='alternate' type='text/html' href='http://kvjoshi.blogspot.com/2009/01/currently-playing-manipulator.html' title='Currently Playing : The Manipulator'/><author><name>Kunal Joshi</name><uri>http://www.blogger.com/profile/13322398306365436306</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://4.bp.blogspot.com/_nobfWpybicg/SJ8YYjfoC_I/AAAAAAAAABU/4KNOsc6ZpU4/s1600-R/logo.png'/></author></entry><entry><id>tag:blogger.com,1999:blog-10238799.post-5574878670744580144</id><published>2008-11-13T03:47:00.000-08:00</published><updated>2008-11-13T04:05:28.432-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Far Cry 2'/><category scheme='http://www.blogger.com/atom/ns#' term='TIA'/><category scheme='http://www.blogger.com/atom/ns#' term='currently playing'/><title type='text'>Currently Playing : This is Africa a.k.a Far Cry 2</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.babablacksheep.in/blog/uploaded_images/far-cry-2-03-l-754022.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 196px;" src="http://www.babablacksheep.in/blog/uploaded_images/far-cry-2-03-l-753926.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;Instead of writing about the gorgeous locales and graphics, or the sandbox design I just thought I'd post an entry from Qurbani Singh - The turbanator (since he resembles another patka-wearing assassin) journal.&lt;br /&gt;&lt;br /&gt;-----&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I had one mission where I'm supposed to destroy a truck that is bringing in arms supplies to the city. So go to my safe-house, set the timer to sometime around 10 pm so I can move around in the dark (and intermittently look at the spectacular moon). I wake up, hop into my vehicle. On the way I lay waste to one of the guard posts. The next guard post is across a bridge, and they spot me while I approach and open fire. My vehicle is trashed, and as I try to evade them I fall onto a ledge jutting out of a cliff, with no apparent way of getting back up to higher ground. I look down at the river flowing beneath me. Seeing no other option I dive, survive the fall, and swim to the shore. Another guard post lies somewhere ahead on the river bank. I slowly move through the grass, sneak up behind one of the guards, kill him with my machete, run, grab the boat and set off towards the area where the arms-truck is expected to arrive.&lt;br /&gt;&lt;br /&gt;So I'm tracking the truck as its moving along its route, and about a mile away I hide behind a rock, pull out my rocket launcher. As the arms-truck approaches, I jump out fire the rocket and blast it, it flies upwards. I'm just admiring the wreckage, tires bobbling around, the nearby grass is on fire, the driver and armed guards are dead, and there's a nice message on the screen saying "Objective completed".&lt;br /&gt;&lt;br /&gt;Then I look up, the truck is falling down, heading right towards me. Too late. I'm crushed beneath it and die.&lt;br /&gt;&lt;br /&gt;What a game!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/10238799-5574878670744580144?l=kvjoshi.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10238799/posts/default/5574878670744580144'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10238799/posts/default/5574878670744580144'/><link rel='alternate' type='text/html' href='http://kvjoshi.blogspot.com/2008/11/currently-playing-this-is-africa-aka.html' title='Currently Playing : This is Africa a.k.a Far Cry 2'/><author><name>Kunal Joshi</name><uri>http://www.blogger.com/profile/13322398306365436306</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://4.bp.blogspot.com/_nobfWpybicg/SJ8YYjfoC_I/AAAAAAAAABU/4KNOsc6ZpU4/s1600-R/logo.png'/></author></entry><entry><id>tag:blogger.com,1999:blog-10238799.post-2074490613394956716</id><published>2008-11-04T02:30:00.000-08:00</published><updated>2008-11-04T12:29:50.146-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='cinema'/><category scheme='http://www.blogger.com/atom/ns#' term='hollywood'/><category scheme='http://www.blogger.com/atom/ns#' term='actress'/><category scheme='http://www.blogger.com/atom/ns#' term='actor'/><category scheme='http://www.blogger.com/atom/ns#' term='hollywood nexus'/><category scheme='http://www.blogger.com/atom/ns#' term='flash'/><category scheme='http://www.blogger.com/atom/ns#' term='flash game'/><category scheme='http://www.blogger.com/atom/ns#' term='movie'/><title type='text'>Hollywood Nexus</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.babablacksheep.in/blog/uploaded_images/hollywood_blog-737552.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 245px;" src="http://www.babablacksheep.in/blog/uploaded_images/hollywood_blog-737547.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;After making Bollywood Nexus, I thought it would be a fairly simple matter to make a Hollywood version. Creating a 'good' database for the Hollywood version was more painful than I anticipated. The main reason is that, if you were to pick any two famous names from Bollywood, chances are that they would have worked in a movie together (Aamir Khan and Shah Rukh Khan are the exception that proves the rule). Thats not the case for the Hollywood. So the database needed to have&lt;br /&gt;&lt;br /&gt;a) Famous actors/actresses who are likely to have worked with each other&lt;br /&gt;b) The movies they've worked in together shouldn't be too obscure.&lt;br /&gt;&lt;br /&gt;In any event the database has been made, as well as the other minor modifications necessary. The game is up on the &lt;a href="http://www.babablacksheep.in/hollywoodnexus.html"&gt;website.&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/10238799-2074490613394956716?l=kvjoshi.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10238799/posts/default/2074490613394956716'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10238799/posts/default/2074490613394956716'/><link rel='alternate' type='text/html' href='http://kvjoshi.blogspot.com/2008/11/hollywood-nexus.html' title='Hollywood Nexus'/><author><name>Kunal Joshi</name><uri>http://www.blogger.com/profile/13322398306365436306</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://4.bp.blogspot.com/_nobfWpybicg/SJ8YYjfoC_I/AAAAAAAAABU/4KNOsc6ZpU4/s1600-R/logo.png'/></author></entry><entry><id>tag:blogger.com,1999:blog-10238799.post-4989790957175038275</id><published>2008-10-24T09:08:00.000-07:00</published><updated>2008-11-13T04:09:47.538-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='foddy.net'/><category scheme='http://www.blogger.com/atom/ns#' term='box2d'/><category scheme='http://www.blogger.com/atom/ns#' term='cricket'/><category scheme='http://www.blogger.com/atom/ns#' term='currently playing'/><category scheme='http://www.blogger.com/atom/ns#' term='flash game'/><title type='text'>Currently Playing : Cricket@Foddy.net</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.babablacksheep.in/blog/uploaded_images/foddy-778700.JPG"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 197px;" src="http://www.babablacksheep.in/blog/uploaded_images/foddy-778696.JPG" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;The one flash game I keep returning to every other day is this &lt;a href="http://www.foddy.net/cricket.html"&gt;cricket game&lt;/a&gt; up at foddy.net . Really good use of the Box2D physics engine. Nothing can beat the real feeling of creaming a gently swinging half volley through the covers, but the controls do feel quite good. The awkward style of the batsman suggests that he was modeled after either one of&lt;/p&gt;&lt;p&gt;1) Anil Kumble&lt;/p&gt;&lt;p&gt;2) Curtly Ambrose&lt;/p&gt;&lt;p&gt;3) Courtney Walsh could be a candidate but you'd need some special combo for his 'between-the-legs' leave.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/10238799-4989790957175038275?l=kvjoshi.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10238799/posts/default/4989790957175038275'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10238799/posts/default/4989790957175038275'/><link rel='alternate' type='text/html' href='http://kvjoshi.blogspot.com/2008/10/currently-playing.html' title='Currently Playing : Cricket@Foddy.net'/><author><name>Kunal Joshi</name><uri>http://www.blogger.com/profile/13322398306365436306</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://4.bp.blogspot.com/_nobfWpybicg/SJ8YYjfoC_I/AAAAAAAAABU/4KNOsc6ZpU4/s1600-R/logo.png'/></author></entry><entry><id>tag:blogger.com,1999:blog-10238799.post-6419876045577274789</id><published>2008-10-23T06:45:00.000-07:00</published><updated>2008-10-23T07:02:08.431-07:00</updated><title type='text'>Bollywood Nexus</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.babablacksheep.in/blog/uploaded_images/nexus-772051.JPG"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 211px;" src="http://www.babablacksheep.in/blog/uploaded_images/nexus-772010.JPG" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.babablacksheep.in/bollywoodnexus.html"&gt;Bollywood Nexus&lt;/a&gt; is now up on the site. In the game you're presented with a puzzle where you have to guess the name of an actor/actress/movie/director based on the connections to other actors/actresses/movies/directors. I've been working on it sporadically for 3 months or so, and I'm quite happy with the way its turned out.  So far I've found that I get sick of any game I work on, but I still had some enjoyment playing this game.&lt;br /&gt;&lt;br /&gt;The game stems from an entertainment quiz my friends and I set during our final year at IIT. It did give a sense of balance to the quiz (which would otherwise have been littered with NIN references and building trivia). I'll see if I can dig up that quiz and stick it up online somewhere. The most pleasing part of the game is that it'll generate a virtually unlimited number of puzzles (obviously after having made the rather small database of names and their relationships)&lt;br /&gt;&lt;br /&gt;Bollywood is a wonderfully incestuous industry which is what makes this game work so well. Its a bit too 'campy' which is why you'll see holy trinities like Shahrukh-Preity-Rani, or Sanjay-Salman-Dhawan popping up frequently.&lt;br /&gt;&lt;br /&gt;&lt;p&gt;Please &lt;a href="http://www.babablacksheep.in/bollywoodnexus.html"&gt;play&lt;/a&gt; and give feedback&lt;/p&gt;&lt;p&gt;And the answer is Sunil Shetty.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/10238799-6419876045577274789?l=kvjoshi.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10238799/posts/default/6419876045577274789'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10238799/posts/default/6419876045577274789'/><link rel='alternate' type='text/html' href='http://kvjoshi.blogspot.com/2008/10/bollywood-nexus.html' title='Bollywood Nexus'/><author><name>Kunal Joshi</name><uri>http://www.blogger.com/profile/13322398306365436306</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://4.bp.blogspot.com/_nobfWpybicg/SJ8YYjfoC_I/AAAAAAAAABU/4KNOsc6ZpU4/s1600-R/logo.png'/></author></entry><entry><id>tag:blogger.com,1999:blog-10238799.post-4792602729514008473</id><published>2008-09-01T13:13:00.000-07:00</published><updated>2008-11-13T07:48:07.070-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='steam'/><category scheme='http://www.blogger.com/atom/ns#' term='trials 2'/><category scheme='http://www.blogger.com/atom/ns#' term='audiosurf'/><category scheme='http://www.blogger.com/atom/ns#' term='chris crawford'/><category scheme='http://www.blogger.com/atom/ns#' term='currently playing'/><title type='text'>Currently Playing : Audiosurf and Trials 2</title><content type='html'>Audiosurf and Trials 2. Both are quite brilliant. Audiosurf is probably the ideal indie game. Chris Crawford, founder of the GDC, once said how games should aspire to be process-intensive rather than data intensive (read about that &lt;a href="http://www.erasmatazz.com/library/JCGD_Volume_1/Process_Intensity.html"&gt;here&lt;/a&gt;). This is probably more relevant to an indie developer who can't afford to spend time 'creating data' (such as manually placing markers on a Guitar Hero track and licensing popular songs). I'd also venture to say that it would have been a lot of fun to design, constantly pruning the ruleset and then testing it out to see the results on various songs.&lt;br /&gt;&lt;br /&gt;'Nuff has been said about Trials 2 over at &lt;a href="http://www.rockpapershotgun.com/tag/trials-2/"&gt;RPS&lt;/a&gt;. I love the fact that they actually modeled the effect of the shock absorbers on the rear wheel. Lean back, accelerate, and at the edge of the ramp lean forward to get a boost. Which means that you can now have courses involving all sorts of crazy jumps. I'm also glad that they didn't have a 'Choose your Avatar' screen, or allow you to add decals to your bike or any such nonsense.&lt;br /&gt;&lt;br /&gt;Audiosurf and Trials 2. Both are quite brilliant. Both are on Steam at 10$ apiece. Go buy.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/10238799-4792602729514008473?l=kvjoshi.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10238799/posts/default/4792602729514008473'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10238799/posts/default/4792602729514008473'/><link rel='alternate' type='text/html' href='http://kvjoshi.blogspot.com/2008/09/currently-playing.html' title='Currently Playing : Audiosurf and Trials 2'/><author><name>Kunal Joshi</name><uri>http://www.blogger.com/profile/13322398306365436306</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://4.bp.blogspot.com/_nobfWpybicg/SJ8YYjfoC_I/AAAAAAAAABU/4KNOsc6ZpU4/s1600-R/logo.png'/></author></entry><entry><id>tag:blogger.com,1999:blog-10238799.post-4672768537562479074</id><published>2008-08-14T03:08:00.000-07:00</published><updated>2008-08-14T03:16:45.647-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='launch'/><category scheme='http://www.blogger.com/atom/ns#' term='black sheep'/><category scheme='http://www.blogger.com/atom/ns#' term='penfight'/><category scheme='http://www.blogger.com/atom/ns#' term='satya sai baba'/><category scheme='http://www.blogger.com/atom/ns#' term='website'/><category scheme='http://www.blogger.com/atom/ns#' term='RPS'/><category scheme='http://www.blogger.com/atom/ns#' term='rhythm game'/><title type='text'>New Website</title><content type='html'>&lt;p&gt;After months of dilly-dallying I finally signed up for a web hosting package and a domain name. All games will now be published at &lt;a href="http://www.babablacksheep.in"&gt;http://www.babablacksheep.in&lt;/a&gt;&lt;/p&gt;&lt;p&gt;RPS:The Game, Pen Fight, and some rhythm game are up on the site. The coolest thing though is the game gallery with the rollover effect (shamelessly lifted from &lt;a href="http://www.ferryhalim.com/orisinal/"&gt;Orisinal&lt;/a&gt;). Thats the only eye-candy I'd like to have for now. &lt;/p&gt;&lt;p&gt;The next game in the pipeline is shaping up well and I'll post about it once it reaches a decent state.&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/10238799-4672768537562479074?l=kvjoshi.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10238799/posts/default/4672768537562479074'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10238799/posts/default/4672768537562479074'/><link rel='alternate' type='text/html' href='http://kvjoshi.blogspot.com/2008/08/new-website.html' title='New Website'/><author><name>Kunal Joshi</name><uri>http://www.blogger.com/profile/13322398306365436306</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://4.bp.blogspot.com/_nobfWpybicg/SJ8YYjfoC_I/AAAAAAAAABU/4KNOsc6ZpU4/s1600-R/logo.png'/></author></entry><entry><id>tag:blogger.com,1999:blog-10238799.post-5890853218515445244</id><published>2008-05-23T03:08:00.000-07:00</published><updated>2008-09-02T03:13:48.913-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='rock'/><category scheme='http://www.blogger.com/atom/ns#' term='scissors'/><category scheme='http://www.blogger.com/atom/ns#' term='paper'/><category scheme='http://www.blogger.com/atom/ns#' term='flash'/><category scheme='http://www.blogger.com/atom/ns#' term='shotgun'/><category scheme='http://www.blogger.com/atom/ns#' term='game'/><title type='text'>Rock Paper Shotgun : The Game</title><content type='html'>&lt;p&gt;In order to see how much my flash-skills have progressed I thought of trying to make a game in an hour. Since the website I happened to be browsing at the time was  &lt;a href="http://www.rockpapershotgun.com/"&gt;Rock,Paper, Shotgun&lt;/a&gt; I thought I might as well make a game called Rock, Paper, Shotgun : The Game . Its a regular rock paper scissors game, with a minor twist - a shotgun has a chance of appearing at the last second, and of course the shotgun reigns supreme.&lt;/p&gt;&lt;p&gt;&lt;a href="http://www.kierongillen.com/"&gt;Kieron Gillen&lt;/a&gt;, not to be outdone by Penny Arcade, posted it on &lt;a href="http://www.rockpapershotgun.com/2008/05/22/rps-the-game/"&gt;RPS&lt;/a&gt;. along with a strategy guide and back-story. &lt;/p&gt;&lt;p&gt;And you thought &lt;a href="http://www.rainslick.com/"&gt;this&lt;/a&gt; was good.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/10238799-5890853218515445244?l=kvjoshi.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10238799/posts/default/5890853218515445244'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10238799/posts/default/5890853218515445244'/><link rel='alternate' type='text/html' href='http://kvjoshi.blogspot.com/2008/08/rock-paper-shotgun-game.html' title='Rock Paper Shotgun : The Game'/><author><name>Kunal Joshi</name><uri>http://www.blogger.com/profile/13322398306365436306</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://4.bp.blogspot.com/_nobfWpybicg/SJ8YYjfoC_I/AAAAAAAAABU/4KNOsc6ZpU4/s1600-R/logo.png'/></author></entry><entry><id>tag:blogger.com,1999:blog-10238799.post-5632400625405739075</id><published>2008-03-18T02:47:00.000-07:00</published><updated>2008-08-14T22:26:45.926-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='penfight'/><category scheme='http://www.blogger.com/atom/ns#' term='cgdc5'/><title type='text'>Pen Fight - Finalist !</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_nobfWpybicg/R-DpYF1xO9I/AAAAAAAAAAY/tjtnfXgeoGo/s1600-h/penfight_screen.JPG"&gt;&lt;img src="http://4.bp.blogspot.com/_nobfWpybicg/R-DpYF1xO9I/AAAAAAAAAAY/tjtnfXgeoGo/s320/penfight_screen.JPG" border="0" alt="" id="BLOGGER_PHOTO_ID_5179396171569904594" /&gt;&lt;/a&gt;&lt;br /&gt;Pen Fight , my entry to the 5th Casual gameplay design competition got selected as a finalist.  I don't think it has the depth and complexity of some of the other entries but it is quite simple and fun to play. Winners will be announced by the judges at the end of a 3 week period. Till then, the games are up there at jayisgames.com for everyone to play. The theme of the competition was 'upgrade'.&lt;br /&gt;&lt;br /&gt;Here's the direct link to my game&lt;br /&gt;&lt;a href="http://jayisgames.com/cgdc5/?gameID=13"&gt;http://www.babablacksheep.in/PenFight.html &lt;br /&gt;&lt;br /&gt;&lt;/a&gt;This was more or less the best I could come up with given work and time  constraints. I think that the core gameplay mechanic is working well. I have some ideas on how to build on that so that there is more depth to the whole thing.&lt;br /&gt;Expect a Pen Fight ! Redux in the coming weeks.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/10238799-5632400625405739075?l=kvjoshi.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10238799/posts/default/5632400625405739075'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10238799/posts/default/5632400625405739075'/><link rel='alternate' type='text/html' href='http://kvjoshi.blogspot.com/2008/03/pen-fight-finalist.html' title='Pen Fight - Finalist !'/><author><name>Kunal Joshi</name><uri>http://www.blogger.com/profile/13322398306365436306</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://4.bp.blogspot.com/_nobfWpybicg/SJ8YYjfoC_I/AAAAAAAAABU/4KNOsc6ZpU4/s1600-R/logo.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_nobfWpybicg/R-DpYF1xO9I/AAAAAAAAAAY/tjtnfXgeoGo/s72-c/penfight_screen.JPG' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-10238799.post-2775827948756488131</id><published>2007-12-19T01:04:00.000-08:00</published><updated>2008-08-14T22:28:02.552-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='music'/><category scheme='http://www.blogger.com/atom/ns#' term='bollywood'/><category scheme='http://www.blogger.com/atom/ns#' term='rhythm game'/><title type='text'>The Rhythm Game With No Name</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_nobfWpybicg/R-Dm8V1xO8I/AAAAAAAAAAM/sW8e_mcd6CI/s1600-h/dance_screen.bmp"&gt;&lt;img src="http://1.bp.blogspot.com/_nobfWpybicg/R-Dm8V1xO8I/AAAAAAAAAAM/sW8e_mcd6CI/s320/dance_screen.bmp" border="0" alt="" id="BLOGGER_PHOTO_ID_5179393495805279170" /&gt;&lt;/a&gt;&lt;br /&gt;This is a prototype of rhythm game I've been working on. It is terribly unpolished and has a very&lt;br /&gt;bumpy difficulty curve. You can play  &lt;a href="http://www.babablacksheep.in/Rhythm.html"&gt;here&lt;/a&gt;. I'd recommend starting off with "Chak De Phattey".&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/10238799-2775827948756488131?l=kvjoshi.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10238799/posts/default/2775827948756488131'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10238799/posts/default/2775827948756488131'/><link rel='alternate' type='text/html' href='http://kvjoshi.blogspot.com/2008/03/rhythm-game-with-no-name.html' title='The Rhythm Game With No Name'/><author><name>Kunal Joshi</name><uri>http://www.blogger.com/profile/13322398306365436306</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://4.bp.blogspot.com/_nobfWpybicg/SJ8YYjfoC_I/AAAAAAAAABU/4KNOsc6ZpU4/s1600-R/logo.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_nobfWpybicg/R-Dm8V1xO8I/AAAAAAAAAAM/sW8e_mcd6CI/s72-c/dance_screen.bmp' height='72' width='72'/></entry></feed>
